Core System Mechanics
- **Air Dodge**: Directional dodge with 20f duration
- **Wall Jump**: Reset aerial options when touching walls
- **Skill Shots**: Aimable special moves with unique properties
- **KO Blast Zones**: Variable based on move strength and damage
- **Ledge Mechanics**: Invulnerable ledge grab with limited regrab timer
- **DI (Directional Influence)**: Affect knockback trajectory