Frame Data Tables

Comprehensive frame data analysis for all moves including startup, active, recovery, and advantage on hit/block. Filter by character, move type, and properties.

Features

  • Startup, active, and recovery frames
  • Advantage on hit and block
  • Special properties (invuln, armor, counter)
  • Cancel windows and options
  • Knockdown advantage
  • Export as CSV or PNG
Move Startup Active Recovery On Hit On Block Properties
5LP 5f 3f 7f +4 +2 Chain
2MK 8f 4f 12f +2 -2 Low
623HP 3f 6f 28f KD -25 Invuln 1-8f

Hitbox Gallery

Visual representation of move hitboxes and hurtboxes. View frame-by-frame animations with collision box overlays to understand move interactions.

Features

  • Frame-by-frame hitbox display
  • Hurtbox overlay toggles
  • GIF and PNG export options
  • Side-by-side comparisons
  • Active frame highlighting
  • Collision box measurements
Character Hitbox Visualization
Frame 3/12

Combo Route Builder

Create, save, and share optimal combo routes. Adjust for character weight classes, meter usage, and positioning for maximum effectiveness.

Features

  • Drag-and-drop route builder
  • Weight/height class adjustments
  • Damage and stun calculations
  • Meter cost optimization
  • Position-specific routes
  • Share and export combos
5LP
5MP
2MK
236LK
Super
Damage: 3850 Meter: 1 bar Works on: All weights

Matchup Charts

Comprehensive matchup analysis with numerical values, stage preferences, and key strategy notes for each character pairing.

Features

  • Traditional matchup grid
  • Numerical matchup values
  • Stage-specific considerations
  • Anti-air effectiveness ratings
  • Key strategy notes
  • Community vote integration
Ryu
Ken
Chun
Ryu
5-5
4-6
6-4
Ken
6-4
5-5
5-5
Chun
4-6
5-5
5-5

Punish Finder

Input frame disadvantage to find all available punish options. Filter by normal/special moves, consider spacing, and account for character-specific options.

Features

  • Frame window input
  • Fastest punish calculator
  • Range considerations
  • Meaty timing calculator
  • Counter hit scenarios
  • Character-specific options

Available Punishes:

  • 5LP (5f): Basic punish, +4 on hit
  • 2LP (4f): Fastest option, +3 on hit
  • Throw (5f): Knockdown, oki setup

Featured Guides