
Understanding Frame Advantage
Master the fundamentals of frame data to improve your punish game and pressure sequences.
Learn More →Frame data guides for Street Fighter, Tekken, Mortal Kombat, Guilty Gear, King of Fighters, Dragon Ball FighterZ
Comprehensive frame data analysis for all moves including startup, active, recovery, and advantage on hit/block. Filter by character, move type, and properties.
Move | Startup | Active | Recovery | On Hit | On Block | Properties |
---|---|---|---|---|---|---|
5LP | 5f | 3f | 7f | +4 | +2 | Chain |
2MK | 8f | 4f | 12f | +2 | -2 | Low |
623HP | 3f | 6f | 28f | KD | -25 | Invuln 1-8f |
Visual representation of move hitboxes and hurtboxes. View frame-by-frame animations with collision box overlays to understand move interactions.
Create, save, and share optimal combo routes. Adjust for character weight classes, meter usage, and positioning for maximum effectiveness.
Comprehensive matchup analysis with numerical values, stage preferences, and key strategy notes for each character pairing.
Input frame disadvantage to find all available punish options. Filter by normal/special moves, consider spacing, and account for character-specific options.
Master the fundamentals of frame data to improve your punish game and pressure sequences.
Learn More →Learn how to create consistent bread and butter combos for different character weights.
Learn More →Decode matchup numbers and understand character-specific strategies for competitive play.
Learn More →Identify and execute optimal punishes based on frame disadvantage windows.
Learn More →Understand collision detection and how to use hitbox knowledge in matches.
Learn More →Optimize resource usage for maximum damage and defensive options.
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